![]() ![]() ![]() This chapter describes one of the two worlds (known locally as Homeline) that have full-fledged, public "parachronics" programs (the technology behind traveling between parallel universes). And Time, Infinite characters, Infinite Campaigns, and Alternate Infinities. GURPS Infinite Worlds has eight chapters: Infinity Unlimited, Enemies Everywhen, Present at the Creation, Worlds Enough. GURPS Infinite Worlds builds on the idea of player characters travelling from one world to another, even across genres, for the fourth edition of GURPS. This was presented in the Fourth Edition GURPS Basic Set (and originated in the Third Edition supplements GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths II). It expands upon the campaign setting of conflict between the Infinity Patrol, which is the dimension-jumping agency on "our" Earth, referred to as Homeline, and Centrum across a multiplicity of alternate history Earths. GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005 and written by Kenneth Hite, Steve Jackson, and John M. Intended to make it possible to tie campaigns from other GURPS settings and games together. ![]()
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